This project showcases my work in visualizing the FSUMinho Formula Student team’s car, transforming engineering models into compelling digital assets. My role involved taking the car from CAD to visualization experiences.

CAD Models Conversion
The starting assets were mainly CAD models from FSUMinho Inventor Assembly, imported and converted to Blender.



rendering

Animation
Animation created in Blender using the same assets.
Livery Creation
Livery was developed using Armor Paint.

Augmented Reality
Taking visualization a step further, the car model was exported as a GLB file, enabling an interactive Augmented Reality (AR) experience on compatible smartphones and devices. AR can be used by opening this post in a phone and using the AR button on the model viewer at the start of the page.
FBX Model is currently in development to allow rendering in Unreal Engine.
The same assets and pipeline used here were also to develop a BeamNG.drive Mod.
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